At its heart were five immersive scenarios, meticulously crafted after in-depth research into real-life accounts of gender-based violence. Filmed in 360-degree format with a raw, unfiltered aesthetic inspired by Lars von Trier’s Dogme 95, these scenes blurred the line between viewer and participant, amplifying the emotional impact. The choice to design the experience for the Oculus Go ensured accessibility, making the project both innovative and inclusive.
Participants, drawn from diverse walks of life, experienced these scenarios as if the violence was directed at them. This intimate perspective fostered profound emotional connections, offering a glimpse into the lived realities of those affected by such violence and cultivating a deeper sense of empathy.